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HOMER

A large-format tactile display assists visually impaired students in accessing better educational resources.

 
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Timeline

Jul 2023 - Oct 2023

Project

Internship

Responsibilities

UX Research
Prototyping
Interaction Design

Product Desgin

Tools

Figma
Solidworks

Keyshot
 

Challenge

In China, blind and low vision students still face major barriers to equitable education. Their academic choices remain limited, and in integrated classrooms, they struggle to access diagrams, public materials, and digital tools used by their sighted peers. Without efficient, interactive learning systems, their ability to explore diverse subjects and fully engage in class remains restricted.

Opportunity

  • How might we enhance the learning experience of blind and low vision students by helping them access, organize, and interact with educational content more effectively?

  • How might we empower teachers to more easily create and manage accessible learning materials tailored for visually impaired students?

 
 

  • How might we bridge the gap between sighted and visually impaired students by supporting more inclusive teaching strategies and classroom interactions?

OVERVIEW

The Process

1

Research

Desk Research

Literature Study

Market Research

User Interview

Field Study

2

Synthesis

User Persona

Journey Map

Design Opportunity

3

Ideation

Thinking Process

Brainstorm

Moodboard

Prototype

4

Design

Product Design

Product Detail

Software Prototype

Visual Design

Usage Process

Storyboard

5

Reflection

Takeaways

Research

RESEARCH

Desk Research

01. Global vision impaired population

The number of fully blind people in society is increasing, and China has the largest number of blind people in the world, who are unable to receive an education for various reasons.

 
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02. Education for the visually impaired

 

- In China more and more people with disabilities have access to higher education. Their only specialties are music as well as Chinese medicine.

 
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- Visually impaired students occasionally study with sighted students. Integrated education develops slowly in China.

 
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RESEARCH

Literature Study

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RESEARCH

Market Research

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RESEARCH

User Interview

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RESEARCH

Field Study

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SYNTHESIS

User Persona

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SYNTHESIS

Journey Map

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SYNTHESIS

Opportunity

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SYNTHESIS

Thinking Process

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SYNTHESIS

Brainstorm

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DESIGN

Moodboard

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DESIGN

Sketch

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DESIGN

Product Design

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DESIGN

Product Detail

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DESIGN

Software Design

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DESIGN

Visual Design

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DESIGN

Usage Process

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DESIGN

Storyboard

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REFLECTION

Takeaways

01. Description

This project uses tactile displays (Homer) to aid visually impaired students in reading and understanding more content. The goal is to broaden their educational choices, empowering them to pursue their passions like anyone else.

I designed educational software for teachers, facilitating better management and the creation of useful Braille materials. I also designed a mobile learning app for visually impaired students, helping them discover more reading resources, manage notes recorded on Homer, and facilitate their own learning.

 
 

02. Feeling

This project connected me with the visually impaired community, offering insights into their education challenges and aspiration for inclusive classrooms.

 

03. Evaluation and Analysis

 

Active: I communicated extensively with users, hardware engineers, and team members, gaining hands-on project experience and adapting quickly to teamwork.

Negative: To develop and integrate the entire education system, more user testing is needed for iterative optimization.

04. Future Plan

Enhance gesture controls on Homer to further improve the efficiency for visually impaired students and build an educational ecosystem, introducing various product and features to meet diverse user needs.

 

05. Conclusion

This project not only challenged my understanding of the visually impaired community but also showcased my practical and technical skills. There is still ample room for optimization and iteration in various aspects of the project, including image conversion algorithms, product structure, and more efficient interaction design.

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