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MUSEE

A software that helps children understand music elements and easily create music.

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Timeline

Feb 2022 - Sep 2022

Project

Self-initiated

Responsibilities

UX Research
Prototyping
Interaction Design

User Interface Design
Gameplay Design

Tools

Figma
Adobe Photoshop
Adobe Illustration
Adobe Premiere Pro

Challenge

Children struggle to stay engaged in music education due to limited theory integration, poor learning tools, and lack of social interaction, making independent learning unsustainable.

Opportunity

How might we help children learn music theory in a playful and interactive way that connects directly to their experience of playing music?

 

OVERVIEW

The Process

1

Research

Desk Research

User Interview

Field Research

Expert Interview

Competitor Analysis

2

Synthesis

User Persona

Empathy Map

Stakeholder Map

3

Ideation

Design Concept

5W1H

Design Exploration

Flow Chart

Prototype

4

Design

Visual Design

UI Display

Detailed Design

5

Reflection

User Test

Iteration

Takeaways

Research

RESEARCH

Desk Research

01. Music Education in China

In China, parents are motivated by a variety of reasons to get their children to learn music.

Pre-school children - Cultivating interests and fostering spirit
K12 - Improving self-improvement and reducing academic stress

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02. Problems of music education in China

Musical sensibility is the ability to respond to and feel music. But Chinese children lack the ability to sense music, for three reasons.

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03. Consequences

Musical sensibility is the ability to respond to and feel music. But Chinese children lack the ability to sense music, for four reasons.

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RESEARCH

Interview

01. Goal

Face-to-face interviews with 5 children learning a musical instrument about the difficulties they encountered in learning music, their performance in the school orchestra, and their preferences for the software they like to use.

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02. Some of Interview Questions

·  Have you had any difficulty learning to play an instrument?
·  What do you know about elements of music?
·  Do you think elements of music when you play a piece of music?

·  What do you know about the melody in your orchestra's scores?
·  Do you like any of the features and styles of the software?

03. User statements

Musical sensibility is the ability to respond to and feel music. But Chinese children lack the ability to sense music, for three reasons.

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I knew the basic components of music, but I didn't really understand how they affected the music.

In the orchestra I usually played very softly to avoid making mistakes. I like software that is a bit more cartoonish and cute and has a story as well as fun.

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When I play music, I don't know what each melody is trying to say, and I just do it randomly, so my teacher always criticizes me in the orchestra.

I love playing games, and it would be awesome if learning music was as easy as playing games!

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Pitch, harmony are a bit complicated for me, I'm not sure how they work. My teachers always say I have bad rhythm because I'm not good at music theory. So I wanted a private teacher who could help me understand the relationship between music theory and music

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RESEARCH

Field Research

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01. Observation Points

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·  Play wrong notes
·  Poor music pitch
·  Unsynchronized playing tempo

·  Play games during breaks
·  The melody was played too softly

02. Insights

Music training needs to emphasize the use of the ear

In a band, the children's differences in pitch, rhythm, playing style, etc., are mainly due to the fact that they are not using their ears to listen to themselves and the other children, and are not adapting their own playing habits.

The conductor has no time for individual instruction

The conductor of the orchestra will be concerned with the overall effect of the piece and will not have the time to individually instruct a particular student, resulting in some students not experiencing a sense of participation in the performance.

RESEARCH

Experts Interviews

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RESEARCH

Competitor Analysis

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Synthesis

SYNTHESIS

User Persona

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SYNTHESIS

Empathy Map

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SYNTHESIS

Stakeholder Map

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Ideation

IDEATION

Desgin Concepts

Insights

Needs

Design Concepts

The music education experience for children is dull, with limited music theory instruction, and independent learning is challenging for them to sustain.

Children wish for a more enjoyable and relaxed way of learning, along with a reduction in the difficulty, to make their learning more sustainable.

Gamified learning experience

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In children's music education, there is a lack of systematic theoretical guidance that integrates theory with practice.

More professional knowledge arrangement, and it can help them perform better both in solo and in a band.

Systematic music learning

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Music software cannot meet the needs of children due to issues such as insufficient content depth, a mismatch with user habits, and poor user experience.

Children require more encouragement and guidance. Furthermore, the software's interface and user experience should align with a child's need.

Child-friendly experience

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Children lack interaction with friends, leading to a diminished sense of musical perception and reduced enthusiasm.

Children need encouragement and guidance, as well as the joy of sharing, in order to engage in learning music.

Increase product interactivity

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IDEATION

5W1H

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IDEATION

Design exploration

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IDEATION

Flow Chart

 
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IDEATION

Prototype

 
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DESIGN

Visual Design

Design

LOGO

The logo depicts a cuckoo bird searching for notes in the forest to create beautiful music.

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Typography

Chose ZCool QingKe HuangYou with a graffiti-like feel & readability.

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Color

Choosing illustrations and common colors found in nature.

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DESIGN

UI Display

 
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DESIGN

Music Forest

 
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DESIGN

Master Stage

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DESIGN

​Rhythm Cabin

 
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DESIGN

​Album Studio

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DESIGN

User Journey

 
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REFLECTION

User Test

 
Reflection
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DESIGN

Iteration

 
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Reflection

Takeaways

1. Playfulness must come with usability

While gamified elements attracted children, the experience highlighted the importance of clear guidance and a more intuitive interface, especially for first-time users.

2. Structure and creativity need balance

A systematic approach to music theory helped learning, but too much rigidity limited creative exploration—especially in composing. Future designs need to offer both guidance and freedom.

 

3. Emotional engagement matters

 

The character's limited feedback reduced children's emotional connection. Designing more expressive, responsive interactions can better sustain motivation.

 

4. Design should meet different skill levels

Not all children start at the same level. Involving users across a range of abilities is essential for creating accessible, scalable learning tools.

 
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